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Post news RSS Devlog5 - Knockout animations and bodies!

A new devlog video showing off how I implemented knockout animations (which are placeholder) and how those knocked out guys may be.... used in the future. Ha... ha ha ha... BWAAAA HA HA HA HA.

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I'm not entirely sure what other uses the knocked out enemies could have beyond being thrown or damaging others if they get knocked out at high velocities (And honestly, I have to figure out a way to make that happen more often). I'm probably going to put it in so that they block arrows, though nobody will PURPOSEFULLY use them as human body shields (that would just be rude).

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