• Register
Post news Report RSS Devlog#25 - Shaping up and Remodelling Levels

Time for some remodelling and do some brand new modelling for our most recent level. If you want to see our fourth level shaped up, come here to take a peek!

Posted by on

banner indie DB devlog   25

Introduction

Greetings everyone! Welcome back to this exciting weekly article of Chama!

Having a great advancement with the development of the new level, we decided as we develop the fourth level, we would progressively remodel the other levels, for greater consistency and a more pleasing colour palette. So, prepare yourselves and get ready to witness some hot stuff!

Building up the 4th Level

From the concepts we shown in the previous devlog of each room inside the house, we modelled each room in 3D form, having in the beginning lack of content and inconstant colour values, but with a few experiences and discussions between all the team members we got where we wanted.

bedroom finalHare's bedroom mostly finalised


hallway final

Hallway mostly finalised


stairs final

Staircase mostly finalised


living room final

Living Room mostly finalised


garage finalGarage mostly finalised


We started doing the outside part of the level, being the hare’s front yard, the final part of the fourth level, but we’ll leave that for the next devlog, we can’t just reveal everything in a go.

Remodelling the previous areas

This week been really cloudy and rainy around here in Portugal, perfect to be at home working. And speaking of which, we studied and did experiments with water animation! From the second level to the HUB area.

In the HUB area of our game, we remodelled mostly everything, from the building to the textures of the side walk, turning the walkway to a road. Around the second level, we changed the water animation on the well and a few textures.

HUB Area

boomOverall view of the HUB


fontesplashFountain Animation


Level 2 Area

boom3

Overall View of the Second Level


ezgif com video to gif5

Animation of the water on the well


Conclusion

Even if we remodelled a level various times, it can take quite a few tries to get what we want, what’s important is that we are developing for the greater and never for the worse. We been putting our hearts and our sleep schedule for this game, and we hope it can bring entertainment and excitement when we get to publish our project.

For now, that’s all for this week’s article!

We’ll be waiting for you guys next week again! Hope you enjoyed this warm devlog for this following colder days!


Post comment Comments
triumphhforks
triumphhforks - - 1 comments

I'm a European Portuguese translator if you're ever looking for one to add to your team!

Reply Good karma Bad karma+3 votes
LuisOliveira
LuisOliveira - - 29 comments

Thanks for your interess but we already have a translator.
Despite that, we will keep your contact!!
Thanks!! :)

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,179 comments

Estou a acompanhar e a gostar de ver o desenvolvimento deste jogo. mantenham a "chama" acesa. Parabéns.

Reply Good karma Bad karma+3 votes
LuisOliveira
LuisOliveira - - 29 comments

Hey! Ficamos todos muito agradecidos pelo apoio!!
Ahahahah muito obrigado mais uma vez! Novas actualizações do jogo em breve!!

Reply Good karma Bad karma+1 vote
Perok
Perok - - 44 comments

I think the fire element is a central pivot to your game so you should focus a lot more on the fire effect, it looks like a placeholder at the moment

Reply Good karma Bad karma+2 votes
LuisOliveira
LuisOliveira - - 29 comments

Hey! Thanks for your opinion! We are currently working on it!
You are welcomed to say some suggestions about this subject! Thank you again!!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: