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There were almost 5 or 6 month ago I started this game. I always share my progress in Twitter. I think write a devlog about it is also great. The game I am working on is call Stamp Boy. It is a pixelart style puzzle platformer inspired by Mario VS Donkey Kong (GBA version). When I was a child I love to play this game. I really love the mechanic of Mario VS Donkey Kong. And as my first game on PC, I think start from small and simple mechanic is a good begining. I think maybe I can handle this.

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There were almost 5 or 6 month before I start this game. I always share my progress in Twitter. I think write a devlog about it is also great.

The game I am working on is call Stamp Boy. It is a pixelart style puzzle platformer inspired by Mario VS Donkey Kong (GBA version). When I was a child I love to play this game. I really love the mechanic of Mario VS Donkey Kong. And as my first game on PC, I think start from small and simple mechanic is a good begining. I think maybe I can handle this. Although after 5 months I think I am wrong it’s not as easy as I thought.

What I think about this game

I would like to make a linear game with a small old and fun story about a hero save the princess from bad but cute monster. The game time is almost 1 or 2 hours will be better. Make long game time but boring is bad. What I love some indie game such as DownWell or DISTRAINT is a short game but amazing. As an adventure game I would like to add some boss fight in game. I think it would be very cool.

BossAppear

I forget how much time I finish the prototype of the core gameplay, it is like this:

origin gameplay

I can’t draw at that time, the game asset is bought from asset store( nothing can stop me dev game^_^ ). But I found it is better to master pixel art if I would change some art or create something unique.

Start learn pixelart

The resource I learn is from Udemy Course, a book called Pixel Logic and MiniBoss’s PixelArt Tutorials. After spend two weeks to learn pixelart I could make some very simple art. And continue my journy of make this game.

after learn pixel art I draw a new character

core gameplay min


I usually watch VideoGameAnimationStudy, I learn some animation skill from the chanel and try to apply to the game improve it.

Make the game feeling good

I try to use some simple animate skill such Smear:

jumpSmearMin


with No Smear:

noJumpSmearMin


When hero stamp the slime I try to apply a Ripple Effect that could make it feel more juice.

RippleSlimeMin


with no ripple effect:

NoRippleSlimeMin


When hero get the key I want a effect fly to the ui with trail it would be nice:

GetKeyMin


Steam Store Page And Trailer

As first commercial game, I study and try to release a steam page. Here is the trailer:

And Store Page: Stamp Boy On Steam

Thanks for watch this devlog, see you next time!

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