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Thanks to everyone who played the V5 & V6 versions of Hyper-5 and left reviews and feedback. I have some small fixes / tweaks addressing some of the comments received on theses builds of the game.

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Hyper-5 V7 “release tweaks” update

Thanks to everyone who played the V5 & V6 versions of Hyper-5 and left reviews and feedback. In advance of the full release on steam and itch.io on the 28th of January I have some small fixes / tweaks addressing some of the comments received on theses builds of the game.

Quality-of-life / Gameplay improvements:

  • Improved visibility of turret projectiles
  • Added ability to modify Loadout between levels in arcade mode
  • Tweaked "start game" button assignment, added button overlay to load-out menu
  • Weapons now equippable in armoury using gamepad / keyboard select button for convenience
  • Experimental reduction of texture memory consumption for <4GB cards, e.g. 1060 3GB
  • Clarified arcade mode and time trial text
  • Support via Noto Font for symbols and JP character display, e.g. in leaderboard names
  • Added menu option to disable 3D tilting of UI

Bug fixes:

  • Fixed bug in options menu when selecting leaderboard to view
  • Tweaked terrain to reduce collision issues in level 2 end of ravine and level 3 boss fight
  • Fixed tutorial pop-ups to change to current controller + text changes
  • Fixed UI bug related to armoury upgrade modal
  • Fixed layout of leaderboard scores for stylised font
  • Leaderboard buttons in Options menu hidden for standalone build
  • Reduced enemy mine splash damage radius
  • Turrets on far side of level 1 boss no longer fire when player is alongside them

As always, many thanks to everyone for your interest and support of my game.

Jamie, Developer of Hyper-5

Hyper-5 top down battle!

Hyper-5 into warp!

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