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Post news RSS Devlog 6 - Online pausing, Game Content and Development Tools

Development is still going strong and I wanted to show you some of the things I have been working on!

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Greetings Captains!

It seems like ages since I have last written an article but development hasn’t slowed down, I have been posting my articles over on the Steam page.

So let's look at some of the cool things I have been working on.

By some technical genius we have implemented online pausing! This is my favourite thing I have ever implemented into any game!

pause new very small

Most of my time has been spend working on levels the last month, I have added a whole bunch of disasters and events to get through on your ship.

Maintaining the heat levels so you don't freeze up.

env1 large

Gas leaks

env2 large

Enemy intruders on board your ship.


Lots of progress has been made on the levels:

  • Levels 1-4: 95% complete
  • Levels 5-8: 60% complete
  • Levels 9-12: 40% complete

My current plan is to launch the game early with just a small number of the levels in. After I get feedback about those I can use that information to make better levels.

The last thing I wanted to show everyone is the most interesting to me. I've been working alot on debugging tools and I think it's fascinating to see how the screen looks while I develop the game:

debug info

As you can see I have build a huge number of systems to monitor the game as it goes along.

That's all for now

Lots of Love

- David.

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