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Post news RSS Devlog 4 – Enemies and Updates

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, we focused on the creation of the second enemy and the implementation of the remaining enemies that we've shown you before in the gameplay video.

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This week our artist created a new type of enemy that we are characterizing as the ranged enemy.

Enemy Ranged

ranged down


ranged up

This is the bomber that we've already shown you before, but we've decided to change his colors, to fit with his overall design.



Today we are going to show you the in game implementation of the enemies created by our artist and programmer, and we hope you like them as much as we do

Video: Enemies

Enemy1 DeathScreen

Enemy2 jumpNormal

Our travels system was updated and wall climb mechanic was created and implemented this week! Check it out below.

Video: Travel System

playerTravelling climbing

And this concludes this week article. Don't forget to leave a comment below about your opinion.

Make sure to follow us on our social media, such as our Facebook and Twitter.Stay tuned for more news and development updates next week!

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