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Post news RSS Devlog 12 – Level Design Upgrades and Animations Updates

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist continues working non-stop on the animations for the game, he has been working on the Sword enemy parried animation and the first player walk animation in the game. He also created some sketches for updating the level design, so we can create the final vertical slice in order to extract most of our game mechanics.

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The Sword Enemy Parried Animation.


The Player Walk Animation.

This is the first 3D walk animation made by the artist, it will be very important to establish the movement for all the other character and enemies.


Sketches for Level Design Upgrade.

As said before we are improving the visual and technical design for our vertical slice and this is what the artist is going for!





And this concludes this week article. Don't forget to leave a comment below with your opinion. Make sure to follow us on our social media, such as our Facebook. Stay tuned for more development updates next week!

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