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Hi everyone! Today for our eleventh Devlog after texturing every model inside substancer painter its time to start replacing the blockout

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This took a while to do since it turns out i kinda underestimate the time it took to texture and replace every blockout (mainly the houses).

With no Post Process

Level Assest Changed

With Post Process to simulate night

Level Assest Changed Night

In the next devblog we shall show the asset textures more in depth and hopefully show some character animations

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