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The development of Pluck is moving along very well. I hope to have a feature complete version before the summer ends.

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I can program the game and create all the graphics without a problem, but I'm still looking for a composer to create Pluck's background music and really bring the game to life.

If anyone is interested in creating music for Pluck, please don't hesitate to contact me.

The tombs are almost done; I just have to create one more boss and a few more levels to keep the game fresh. Remember, the randomized level selection chooses a level from a pool of pre-configured levels. Replayability is a high priority in Pluck. I hope to one day create a flawless level generator, but alas one only has so much time.

The caves and Nin, the hell-like world of Pluck, are well underway. More enemies are to be created and a variety of new bosses are being brainstormed.

In Pluck, you complete 3 levels before you're presented with a boss. After you fight 3 bosses, you are taken to the in-game store to gear up one last time before you battle the final boss. I might even add random mini-boss encounters.

The game is supposed to be moderately difficult. It draws many parallels to The Binding of Issac (or maybe I'm just really bad at playing The Binding of Issac).

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