• Register
Post news Report RSS Development progress - Orbital Blaster

We are making some leaps and bounds in the progress of our game Orbital Blaster. In addition, we are proud to announce some new team members.

Posted by on

For the past week we have been evaluating the community feedback and we have come up with some additional concepts for our game Orbital Blaster.

1. We are going full On-Rails motion, this means you will not be static in the game and you will be moving On-Rails throughout the level. This will increase the amount of action and thrill during game play. It will also force you to stay on your toes!

2. We are adding multiple turret locations so that you can toggle between turret locations and take on more variety of game play. This will be coordinated with a new enemy tracking system which will identify which side of the ship you need to switch to in order to defend it.

3. We are adding a bunch of new environment assets like, asteroids (below), planets, wormholes etc..

We are also proud to announce new team members Peter, Skye and Rikky from IDAT ( International Design and Technology ) who will be interning with us for the duration of our project. We are excited to help them reach their full potential.

Bet sure to come check out our game Orbital Blaster. If you like our project at all please come pledge at least $5 on our Kickstarter page.

Stay tuned, we are adding to the game daily and will have more and more information for you.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Post news
Related Games
Orbital Blaster
Orbital Blaster Tactical Shooter
Related Engines
Unity Commercial
Related Groups
Hashbang Games
Hashbang Games Developer