A critical thing I didn't mention in my initial news post is that I maintain a blog of hourly updates to the project. You can see my running blog at Indiedb.com .
I pretty much post in whatever intervals I feel like, and I'm at a good breaking point while I wait for the Photon Cloud, which powers the game's networking, to come back online and stay online for at least 24 hours. I need to rest up and prepare for another week of work at my full time job, so there probably won't be any major developments until next weekend.
Remember, this isn't a 48-hour-straight personal game jam; it's 48 total hours over about three weeks since I have little spare time which I also use on other projects.