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Post news Report RSS Developers Diary and 10th to 8th Floor Walkthrough

Here is our work in progress of our walk-through of the 10th floor to the 8th Floor showing the lighting, animations, environment, and the game-play as well, but this is still work in progress and many things have been changed and updated as well.

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Hello everybody how are you all doing, which I’m hoping well today? I’m sorry that we have not shown any updates in the last couple of months, but we went through a lot of changes in the team and to the project at the beginning of this year. We had to make very crucial decision’s which we had to rebuild our entire project, and in a few months progress a lot in the creation of the prototype. I would like to give thanks to my team mates who have worked very hard in the last five months they shown dedication as well as detail in all of their tasks I have given them, and I really appreciate all
the work they did to get the project up to this point.

Walk-through 10th Floor to 8th Floor (Work In Progress):
Here is our work in progress of our walk-through of the 10th floor to the 8th Floor showing the lighting, animations, environment, and the game-play as well, but this is still work in progress and many things have been changed and updated as well.


Developers Diary # 1: Fire Damage & Camera Zoom:
This is our first developer diary created and narrated by our lead designer Paul Davis, which is going over the fire damage and camera zoom function.


Here are the final tasks that are being work on/ are about to be worked on.

-Jericho's voice recording (Laurent)
-Update Character Animations (Kelvin)
-Update Check Points (Paul)
-Update Character Controls (Paul)
-Update Load Screen with no hints (Paul)
-Final Walk-Through to clean lagging (Paul)
-Check for bugs (Paul)
-Package and Cook into an app (Paul)

We have some polishing and tweaking that is needed to be done, but we are close to releasing this to play I will keep all of you updated on our progress and I truly appreciate your interest in our project.

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