~Prohibition~
Tuesday, June 18, 2013
- Animation Re-haul
All current animations that we had available have been recreated for added realism as well as smoother transitioning.
Plan to upload little videos of them soon. (Who doesn't enjoy watching base models doing a death by explosion animation loop? :D)
- Scene additions
Completed texturing an important building asset and its performance check.
What Zarmune (Nathan) is forgetting too is that this weekend we will release Build v0.15 after being play-tested and reviewed. Stay tuned!
~Prohibition~
Thursday, June 27, 2013
Textures and Scene Development
Hey guys! Nathan here. Here are some of the latest items we have been working on. Will try to keep a steady stream of updates coming through to this Dev Diary so you know whats up!
Been pumping out some new scene objects to help fill the Prohibition world. This includes but not limited to things such as furniture, roads, fire hydrants, street lamps, crates (Cool crates, like hand-painted Nathan crates!) and kegs.
Finished making our Tommy-Gun and I gotta say it looks sweet! Will post pics as soon as I can on here.
Also, the Animations I finished in the last Dev entry would not upload to IndieDB correctly so I had to remove them :(
-(Working on this though because it will be worth it to see em!)
That's all the important stuff from me at the moment I think. Thank you to everyone out there keeping an eye on us. More Dev entries will come soon!