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Post news RSS DevDiary #5 - Designin A Level

Ricardo talks briefly about the considerations that go into the process of designing a level.

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While I'm on well-deserved holidays, the team continues to work tirelessly. We're trying to implement the adjusted texture style, we finished a spell effect that has yet to make its way into the game so we can show it, and also the modular rocks are being experimented on.

In the meantime we took some time to bring you another of our fabulous dev diaries! In DevDiary #5 our game designer and writer Ricardo talks briefly about all the considerations that go into the process of designing a level, especially chapter 1 - The Edge - in this example.
DevDiary 5 - Designing A Level

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