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Post news RSS DevBlog: Social Stealth, Trespassing, Lightmaps and potplants!

This week of gamedev brought the concept of illegal behaviors and suspicion into my game, as well as some graphical tweaks and models!

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As I mentioned in my last post, there is a good bunch of social-stealth features I want in the game. The highlight of this week is addition of what I dubbed the “Illicit System” where NPCs can spot and remember the player doing illegal stuff like trespassing into a room, picking locks, or stealing . There’s also now support for NPC ownership of said objects, so I can easily have a conversation open with “I saw you snooping around my room…”

Click Here to read more and see some screenshots!

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