We’ve decided to start a new tradition and make every first full week a month a Parcel History Week! As you might or might not know, Parcel has seen many rather colorful phases in its gradual development from a silly dream into a full-fledged game. These special blog posts will shed some light on those phases that the development of Parcel has went through. In the first Parcel History Week post, creative director Pyry Takkunen goes back a few years and tells you how an idea turned into a school project that was to become something even greater. In the posts to come, other team members will join in on the fun. Check out the blog post in the link below!
Devblog #4: Parcel History Week I
In the first part of the devblog's Parcel History Week, Pyry Takkunen showcases the phases that the development of Parcel has went through.
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