• Register
Post news Report RSS Devblog #3: Tightening Up the Graphics

In the third part of the Parcel development blog we delve into the graphical side of things in Parcel.

Posted by on

In this week's development blog entry, our technical artist explains how the look of Parcel is achieved. Fresh screenshots included!

Ville wrote: When I began my work, there was nothing to start with on visual side; all I had was a clean slate. This meant freedom, but it was also a challenge. A challenge worth accepting. With me not being that much of a concept artist, the only thing to do was to open up Unity, Blender and Photoshop and start throwing things to an empty scene until something stuck. Luckily, everything went better than (at least I) expected, and the general look and feel started to shape up very soon...


Read the rest of the devblog here:

Polarbunny.net

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Tags
Dev Diary
Browse
News
New
Post news
Report
Report
Views
44 (1 today)
Share
Related Games
Parcel
Parcel Puzzle
Related Engines
Unity
Unity Commercial