Wellcome back to Untill Light DevBlog #3.
This week is a bit poor becuase there aren't any big news about the game but only improvements.
This week I spent a lot of time moving some parts of the game from Blurprints to C++. The work is still not complete but now Untill Light runs better than before.
Another cool thing that I want to tell is that I spend a bit of time increasing the game performances. Untill Light after removing some usless/debug parts gained ~20fps.
For this Saturay I created a short video to compare the old particles with the new ones, what do you think?
The only big news of this week is that I created a completely new site, check it out at: