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Post news Report RSS DevBlog #13 – New Cave, New UI and Modular Building

A quick update on the progress of Shimmer since the last blog post. This week we have a new cave, new UI and an update on modular building.

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Hey there!

The last week and a half has been a been a really productive one for Shimmer.

First up we introduced a new cave to the game:

Entrance:

NewCave

Waterfall:

Next I did some work on the UI as I felt it needed something a little different:

UITweakOne


Thanks to all those on Twitter who helped decide on a much better styling for these indicators. I still might add in a little colour but for now I am happy with this result.

The last major change has been a decision to implement modular building, prior to early access release.

I have already received some of the models to make this work and have mapped out the coding logic needed. This weekend will be a process of testing and implementing the code in game to come up with a working building system including the required UI interface.

Some early shots of the modular building pieces:

Mod1

Mod2

I’d also like to give a huge shout out to MIDI ManKloon who has provided some great early stage feedback to work on.

You can check out his awesome Youtube channel over here: Youtube or connect on his Twitter

I’ll leave you with a nice screenshot until the next DevBlog! Remember to follow on Twitter or add Shimmer to your steam wishlist to get notified when it releases!

Modular

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