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Post news RSS Dev Update: Terrains, Survivor AI, Combat Display

Latest updates on Judgment development include varied terrain types, revamp of survivors AI and a brand new combat display.

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Grassy Terrain

We introduced the concept of terrain types. In addition to the dirt terrain there are now grassy patches in the map. In addition to adding some color to the map, terrains will have different properties and resources.

New grassy terrain

Prioritize Jobs

You can now prioritize which jobs each survivor will prefer when there are several jobs available. You can now tell certain survivors not to do certain jobs at all, allowing each survivor to concentrate on improving certain skills, gaining bonuses when performing certain jobs.

Survivor AI

We revamped the way survivors decided which survivor does which job. In addition to taking into account the priorities of each survivor, the AI will now take into account how far a job is from a certain survivor and how good a survivor is in doing each job.The AI will then choose the best match between survivors and jobs so that the jobs will be done as quickly and efficiently as possible while maintaining each survivor's priorities.

Survivor AI

Combat Display

There are several new and improved indicators to help you plan your moves during tactical combat. You now have on-map indications of units, their targets, travel paths, and chances to hit enemies taking into account their cover, flanking, and whether they are moving or standing still.

Combat Display

Task completion progress

You can now see straight on the map the progress of each job as it's being done.

Comments
DeepVigil
DeepVigil

hey there. I can mix a free bg/menu/ambient/etc... music for you if you want. check out my stuff on Soundcloud.com

pm if you're interested
I'm posting this on several games and it's first come first serve
cheers and good luck

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