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Post news RSS Dev Update 7 - New Map, Frost Tower Tuning

We've got a new map, lots of improvements, and more big tuning changes. Thanks to all the player feedback that made it all possible!

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Here's the new changes in the latest build since we launched on Steam's Early Access. You can play the game and support development by purchasing Cannon Brawl in Steam's early access.

There's a lot more that went into our latest build aside from the juciy highlights I covered in the video. Here's the full notes:

Fixes:

  • Selling progress bar now resets if you move to a new building
  • Tinted aim guides to green to help with visibility against bright white backgrounds
  • Fixed inconsistent gold mine on the valley with some territory balloon placements
  • Fixed laser bug where it could fire through thick terrain in some cases
  • Fixed bug where buildings could float in air if they were above a floating platform when the terrain below them was destroyed
  • Warheads now will partially path to their target when it’s completely blocked with ground rather than flying straight.
  • Improved pathfinding performance with multiple warheads
  • Fixed bug where the displayed ELO lost was inconsistent with the actual ELO lost on a surrender
  • Fixed issue where ‘elo increased’ would show erroneously (although no ELO was actually increased) when playing local multiplayer after first having played online multiplayer
  • Fixed right shift typing a capital R in text chat
  • Fixed bug with being able to target HQ on end boss before it’s visible with banks

Tuning:

  • Frost towers now interrupt repairing
  • Lasers now pass through and destroy territory balloons like normal shots
  • Mountain maker shots now travel faster
  • Reduced Bank cost to 50/30/50 from 50/40/75
  • Increased Bank gold rate to 4/6/8 from 4/5/6
  • Increased frost tower terrain blast radius at level 1
  • Increased frost shot speed
  • Reduced frost tower cooldown to 15 from 18
  • Increased frost area of affect for all 3 upgrade levels
  • Increased frost damage to 3/4/5 from 2/3/4
  • Decreased frost shot freeze time to 3/4/5 from 7/9/12
  • Increased frost tower range for levels 1 and 2
  • Decreased frost tower costs to 50/50/80 from 50/70/100
  • Increased king’s shield recharge time to 40 from 30 seconds

It's been great to have all our Cannon Brawl players weighing in on tuning and design improvements. As always, if you have any trouble or any feedback on the game, let me know! Hope you enjoy!

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