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Post news RSS Dev Update #15

Weapons, items, levels, stats.

Posted by on

Hi everyone o/

Here finally a new piece of news on game development. However this time news will be not followed by new patch.

Here new stuff that has been added for next update:

4 new weapons (probably will be more).
No inventory textures right now.

Now slimes have new type of drop, which replace glue, dust:

Dust is undefined crafting material, mostly for alchemy (but later will have use in weapon crafting). To identify dust you need 'book of knowledge' which can be found in library. And then just combine them.

Finally two old inventory spots found their use:

Rest system
Hunger is replaced with rest.

'Rest' has three stages:
First stage. -20% on heal amount and attack power.
Second stage. Stats are normal.
Third stage. +10% on heal amount and attack power.

First and second stage can be accumulated by standing still. This time can be used to craft potions or prepare equipment.

Third stage can be achieved only by eating food.

Leveling system
Now when you kill monsters you gain experience. With every level up you get one point to spend on stats: Strength, Dexterity, Vitality.

Strength - +0.1 to attack damage.
Dexterity - +0.1 to attack speed.
Vitality - +0.5 to maximum health.

In development:
Buffs, Debuffs.


Very cool news!

Reply Good karma Bad karma+2 votes

Yop, nice update. :o)

Reply Good karma Bad karma+2 votes

That all looks mega awesome. Very glad to see changes to the hunger system!

Reply Good karma Bad karma+1 vote
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