Hi everyone o/
Here finally a new piece of news on game development. However this time news will be not followed by new patch.
Here new stuff that has been added for next update:
4 new weapons (probably will be more).
No inventory textures right now.
Now slimes have new type of drop, which replace glue, dust:
Dust is undefined crafting material, mostly for alchemy (but later will have use in weapon crafting). To identify dust you need 'book of knowledge' which can be found in library. And then just combine them.
Finally two old inventory spots found their use:
Hunger is replaced with rest.
'Rest' has three stages:
First stage. -20% on heal amount and attack power.
Second stage. Stats are normal.
Third stage. +10% on heal amount and attack power.
First and second stage can be accumulated by standing still. This time can be used to craft potions or prepare equipment.
Third stage can be achieved only by eating food.
Now when you kill monsters you gain experience. With every level up you get one point to spend on stats: Strength, Dexterity, Vitality.
Strength - +0.1 to attack damage.
Dexterity - +0.1 to attack speed.
Vitality - +0.5 to maximum health.