Its been a while since we posted any updates on our game Pirated. A lot has happened since our last Dev Log.
We will keep this log short and sweet as we have a lot of work to catch up on.
New In Game:
Keith, has been hard at work reworking AI as well as having finished the first iteration of procedural map design and passive abilities. If you follow us on Instagram (LINK: Instagram.com) then you may have noticed the shop keeper. He now blurts out random sentences and has a cute little animation.
Jelle, has been working on creating more props to fill our world as well as filling Keiths' todo list for passive items, some of which include: treasure maps, beards, peg legs, cursed gold... ect..
Currently, floors are being worked on in places like the starting zone (more on this in later logs)
A complete redesign on our tilesheets will also make producing new maps and more walls and floors a lot easier (more on that in future logs).
Enemy AI is also getting a slight nerf (They are too smart) but they will have a few tricks up their sleeves to make them tough to fight.
We will be posting more pictures and show off more features in the near future.
We hope you stick around to see where we go from here.