My name is Matt and I am the lead developer for Game Of Engines. I am writing this small article to give you some detail as to what has been going on the past couple of weeks with engine development.
First off, I would like to thank all of the people that have been supporting GoE. It is always nice to hear your good comments and I hope the product blows your f****** mind off.
2. Release Date
Secondly, A lot of you have been asking about the release date for the engine. The first public Alpha is expected to release in a week or two after a small livestream to help you setup the engine and learn about it's basic features.
This past week I have been stress testing the engine and seeing just how much it can handle before it blows up my Mac. For a game engine in it's early Alpha, I was surprised by just how much it could take:
The new GUI system for GoE is coming along just great and the creation is super simple. If I wanted to create a button then I could do so with just one line of code and I could even put a custom texture on it with 2. Example:
MyButton = GUI.Button(0,0,"Hello World")
So as you can see, getting your game up and running takes mere moments. A few of you have PM'd me asking if you had to keep the default GUI colours. The answer is NO. The GUI's I have been showing off in the screen-shots are just some s*** programmer graphic-powered bull that can be fully customisable.
For now I am taking a break from working on the toolkit to focus on the Engine itself. The more games I create on the engine, the more i think: "Wow. The Toolkit Needs This..." or "Oh. I Forgot To Implement That" so I have begun writing up a huge list of things that need to be revamped for the toolkit's next massive update.
If you were wondering, here are some of the things I will be implementing soon:
- Automatic Sprite-Addition Into Lua Core For Engine
- Speed Increase With Map Editor (Shadow Tiles Specifically)
- Object Box For Things Like Custom Lights, Windows, Ect
- Reverse Engine Options (Along with hundreds of other Engine options)
- Revamped Map Editor (The current version is getting slow and old)
Quite a lot to look forward to there.
I am surprised a lot of you have not brought this up yet, but for the past year I have been developing the engine on a Mac instead of PC. I would like to assure you that just because the latest screenshots are of the OSX version of the toolkit; The windows and linux versions still work...ish.
A few weeks ago, I announced our new project entitled ALICE. This is our project name for the Windows version of the engine - As of right now 05/03/13 the Windows Engine needs a big lua update and a lot of importation and cross-obj-c itteration from the Mac version of the Engine but we should have that fully operational by Alpha Release.
So just to clarify:
The Toolkit / Level Editor Works With: Windows XP, Vista, 7, 8, Ubuntu, Debian, Fedora, OSX
The Engine Works With: Windows XP, Vista, 7 , 8, Ubuntu, OSX
At this point in the post I should apologise for any grammatical errors I have made; Like most other developers, I work late. Anyway, A few days ago I announced a new game being developed in the engine via Twitter. This game is entitled One Day.
Although we do not have an immediate story line for the game, we can tell you that it will be short and sweet. Something to show off the Engine's capabilities and keep the player amused for a few hours. The last One Day update was shown in the following picture but a lot has changed since then (including the genre):
Thanks for reading this everyone, I would once again like to apologise for any grammatical mistakes I have made in the post and I will keep you updated with these kinds of Articles more often.
Thanks For Reading,