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Read what we've prepared for you in the very first development diary in the history of Storage Hunter!

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Hello everyone and welcome to the very first development diary in the history of Storage Hunter! If you like reading this kind of stuff then you’re in for a treat as we plan to update you on how’s the development going every week. So let’s get started!

Here are all the cool things we’ve been working on this week:

- research of assets needed to build the scene

- putting up the port scene: foreground and background

- garage design

- pre-rendering

- Implementation of items available to the player during the auction

- Grouping items into categories

- Implementation of a rarity and valuation system

And also UI design for:

- Containers scene (auctions we get to participate in)

- Auction scene

- Map with an auction house selection

- Inventory + the version with enabled item sales

- Icons and hints for different objects in a scene

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Storage Hunter
Storage Hunter Realistic Sim
Related Engines
Unity Commercial
Related Groups
Raccoons Studio
Raccoons Studio Developer & Publisher