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Post news RSS Dev Diary: Combat Development (Vance)

A brief look at our combat development for Project Grand Vault's protagonist Vance.

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This is where the fun begins. For Vance.


DevDiary6 VanceCombat P1

From the onset we wanted to make Vance a brawler, or boxer of sorts. But to reflect his character his fighting form would be looser, more unrefined, and wild.

DevDiary6 VanceCombat P2


First we decided on some basic controller layouts.

We looked at current and old games that are similar in terms of mechanics, and this is what we came up with.

DevDiary6 VanceCombat P3


Almost immediately our combat designer got to work creating concepts for initial move sets. First creating a series random cool attacks. After our team voted on what was best suitable for Vance, a 'basic combo' was produced.

DevDiary6 VanceCombat P4


Then we began animating.

0 1 stance


1 1 jab


2 1 sidePunch


That brings this update for this WIP Wednesday to a close. We will be sure to post more on this front as development continues.

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