So this week I added dust when the player hits the ground.
Aside from that masterpiece of a gif, I added cool screenshake to the bombs, bigger bullets, and like actual variables in the console. As for the bombs, I didn't realize I never gave them screenshake. They're bombs, what was I doing? Anyway, it's not the same shake as the guns, its much different.
And for the bullets
The bullets are bigger because this is a pixel art game, they shouldn't be tiny...
As for the console, when I add a command, I have to make a separate script to parse it. (I designed it that way, so it's much easier.) That is a problem when you want to set a number of variables, since I don't want to make a script for each of the like 20 (global) variables I want the console to have access to. So I just made two (fake) operators: ? and =. ? displays the value of a variable, = sets the value of one.
And just because you guys are cool, you can see this one too.
Just for the record, the command = actually works like "= variableName value", not "variableName = value" because that would require me to actually rework the console string parser, and I don't really want to.
Anyway, that's it for this week, next week I have some cool stuff planned.