Since all of this week was spent debugging, there isn't too much to screenshot or really show. I mean, can see the pretty new AI. Anyway, now the enemies will walk off one block below, but not off cliffs. The enemies with guns shoot, and they properly pace.
>tfw too big to fit under
I think I may remove the circles around the territorial enemies because it looks like a bit much on screen, and due to some ways the game is optimized, they will randomly turn on and off. Maybe I'll make them fade in, I look into the different styles.
This is by far the most boring dev blog for you, so sorry. Anyway, have a happy long weekend!