Hello DC fans, guys and gals!
Today we’d like to share with you very important news! As you may know, some time ago, on the Steam page of Deadliest Cach: The Game we’ve spilled the beans about our preparation for Kickstarter Campaign. It’s been a busy period for us, with all the things we need to figure out, design, plan, draw, prepare and code before the start of our Kickstarter project, but we can finally say, that Kickstarter Campaign for Deadliest Catch: The Game will launch on June 7th 2019 - you can see the preview here: Kickstarter preview. Don’t forget to check notification icon on top!
So, why going on Kickstarter at all? Bringing the beloved Discovery Channel series into the gaming world was quite a challenge from day one. Given how complex is the life of Alaskan crab fishermen, we had to settle for some compromises. At first, we decided, that the best way to design the game within an available budget and timing, is to make it in All-in-One system - with accurate simulation of all the tasks performed on the vessel’s deck as core mechanics (you can see how we make it work in our previous devlog). But when we started to show our community materials from the game, we met with lots of comments, that what we need in Deadliest Catch: The Game is the crew. Because we are foremost gamers ourselves and those arguments were really convincing, we decided to change our focus - and to do whatever we can to implement the crew management. Having that in mind, we’ve decided that the Kickstarter Campaign will be the best solution, that’ll allow us to include in the game all cool features and ideas, that we’d have to abandon due to the production budget.
As we said, the main goal of the campaign will be implementing the crew management mechanics in its basic form. When you’ll hire a crewman, you’ll be able to assign him to a chosen task on deck - for example setting the pots or sorting the caught crabs. As he’ll keep performing the given task, he’ll get better at his job, doing it faster and more efficient. Additionally, when the crewman will be free for the moment, he’ll perform secondary actions, like preparing the bait or repairing the equipment.
We have some additional features planned from the start, so they make place in the stretch-goal list. Among them, you can find improvement of the crew management mechanics (f.e. the crewmen will get tired as they work on deck) or equipment upgrades. We’ve also included one of the big features that you were oftenly asking about - the multiplayer mode! :)
As for the campaign rewards, we’ve prepared multiple options for you. From getting a copy of the game at a better price, through access to beta-tests and digital posters, to exclusive rewards like placing hidden objects in the game or naming a captain after you - we’ve got you covered. In any case, look out for the limited early-bird (or in our case, the early-crab) rewards, cause you’ll be able to get a sweet deal out of them. And if you feel like testing the goods before a bigger purchase, the cheaper rewards will include a demo version of the game.
We hope that you are as hyped for this campaign as we are - please share the good news with your friends and if you have any questions, don’t hesitate to ask them here! :)