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Recently we made the choice to use Trello to map out our current workflow. We are using a loose implementation of Agile with a backlog of the tasks we need to complete. We have 2 week sprints in which we aim for a certain amount of task points in each sprint to complete.

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Recently we made the choice to use Trello to map out our current workflow. We are using a loose implementation of Agile with a backlog of the tasks we need to complete. We have 2 week sprints in which we aim for a certain amount of task points in each sprint to complete.

We have found this system works quite well given the fact that we work on this part time for now and this also gives us good flexibility as to what jobs we feel we need to do in the sprint.

We invite you to browse the Dead Anyway’s Trello progress as the board has now been made public. Commenting and voting on features will give you the latest in a of series public spaces where we want your input. Trello will become more relevant to you as we progress into a public prototype build as the community can vote on features you want us to work on. At some point we will take ideas from the community and vote on which ones make it into the backlog to get the community more involved in shaping the game.

Our previous method of documenting in Google Drive needs to be migrated fully over so expect the backlog to keep on filling up.

Take a look at our current progress here: Dead Anyway On Trello

What’s new since the last update?

  • Twitter Account has been set up. Link
  • Indie DB Page setup. Link
  • Trello account setup and in use. Link
  • At least fifteen new models ranging from houses, trees, props, and weapons.
  • Integration of NoesisGUI and Lua.
  • Cut scene functionality.
  • Two Story house navigation between levels.
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