Dark Rebus has now officially entered early development stages. Our concept artists are conceptualising, our modellers are modelling, our programmers are programming, our writers are writing, our music is being sung, our sound being recorded.
We'll start giving updates as they come, but right now (and for the next month or two) the ModDB page will likely not be updated very much.
This is our team as it stands currently (two new members might join within the next few weeks):
Schalk van der Merwe - Writer
Giang Nguyen - Programmer, Writer
Spencer Lipscomb - Modeller, Animator
Chris Kukla - Sound, Music
Santiago Ocampo - Artist
Verhás Mihály - Programmer
Morgan Nilsson - Modeller
The game is a sci-fi RPG game that spans several worlds, and if you've ever played Knights of the Old Republic you'll feel right at home. We hope we can provide the public with a *very* early development build in the coming months. Quite possibly before the 31st of December, but we're not making any promises.
Also: All of the art we have on our ModDB page are placeholders. We didn't want to spend too much time working on them so we can focus on actual development. We're using the concept pieces right now.