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Post news RSS D4S - dev blog - #002

We would like to share with you some of the new information and progress in development.

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Hello everyone,

we would like to share with you some of the new information and progress in development.

First of all, we want to thank everyone for their interest in our game and support - we appreciate it very much, and thank you.

Some Friday has passed since the last blog and a lot of work has been done. And today we will introduce some of these new or improved things.

All information, videos, or images below are from the working version of the game and may not correspond to the final version.


We have improved on AI humanoid enemies and solved their ability to drive cars. Enemies in cars will try to make your trip around the frozen world uncomfortable and will fearlessly attack and bump into you.
Depending on the situation, they will also evaluate whether to get out of the car and starting an attack on your character.
You will also be able to control abandoned enemy cars, but it will not be possible to store them in your garage.
You also need to be careful about damaging cars - as these cars explode after damage and the explosion will damage surrounding objects within range, including your character or your car.
You can get a better idea in the video below.
The video is created in our special dev zone (where we tune gameplay, mechanics, and other things) - that's why the scene is cluttered with illogical items;) The video also shows several other new elements and mechanics. The atomic bomb at the end is just our joke and test of vizuáls effects :)


We also worked a lot on the construction regime and there were several major changes and improvements.
The whole construction of your house is now working on a new system. When you first build a wooden structure made of KVH prisms, and you do not determine the wall fillings (wood, stone, etc.).
You define this only after you have built the structure. Thanks to this method, you can specify a different wall for the exterior or interior. Specify the floor, ceiling, or other changes. Everything can be done even on the finished walls and at will, you can change the appearance of the house according to your taste and mood at any time on the already built building.
During the design of the building, you will have the opportunity to build scaffolding and get to higher places on your construction sites.
The video will tell you more. The video has 30 minutes :D Because we built the house without preparation and tried what can be done or not.
And somehow we forgot about the time - after 30 minutes we ended the video, even though the house was far from finished.


This is a game feature that we don't want to talk about much today. But currently, we can reveal that not the whole world is under a thick cover of snow. From the main big game world, you will be able to travel (using a helicopter) to other smaller zones, which will be used mainly for obtaining resources. Some of these zones will be without snow and it will be possible to experience different conditions for survival or discover new locations.
We will write more about the function of the world sometime next time ...

The video below is from a "work in progress" version of the new forest zone.

Thanks so much for your time!

If you like our game, you see potential in it or you are just interested.
Don't worry and add the game to your wish list on Steam.
Recommend her friends to follow her as well.
Share the teaser, pictures, and information - just about anything that will help get the game to other potential fans.

We will be very grateful for any action and support.
Thank you very much in advance for anything!

Feel free to ask anything in the comments.
You can also suggest what you would like to hear more about development (and maybe we include it in future dev blogs).


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