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1) Shader Artist

- This position is a strange one. We have in our possession shaders which are in the wrong language. We need someone not only to produce the shaders for our game, but in the start can convert the older shaders to something we can use.

Pay: After funding pay is $20/hr, D.O.E.
Location: Seattle, WA. Relocation assistance may be available after funding.

2) Unity Coder (multiple openings)

- We are in need of strong Unity coders fluent in C# and Javascript to help bring the game to life. Principle things you will work on is our planets engine and features. We already have the networking handled as well as most of the server. However we will need someone who is specialized in uLink.

Pay: After funding pay is $20/hr, D.O.E.
Location: Seattle, WA. Relocation assistance may be available after funding.

Note: Pay rates are starting low until game release as this is a start-up indie company. Pay will only start after investment, either through crowdfunding or traditional investment. Rates will increase based on work quality and experience. We currently plan to give a month bonus for expenses to swap jobs, or move into the area.

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