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Post news RSS CryoFall Dev.Blog #6 - Building

In this blog we're talking about a building process in the game, as well as showing some new objects that you'll be able to interact with.

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CryoFall Dev.Blog #6 - Building

Another Wednesday is here and another blogpost about our progress in developing CryoFall!

This time I'd like to cover our building system. And specifically structure building, rather than objects building.

So, let's take a look at this screenshot first:


As you can see the building system is quite versatile, yet simple. All constructions align to the grid which makes it much easier and more convenient to place everything.

Same applies to walls. By having a fixed grid you can plan your constructions easily and create elaborate buildings with many complex rooms all connected by doors, corridors, etc.

Obviously, there are many types of walls, each having their special properties such as their durability. Wooden walls will never be as strong as concrete. Doors are different too. In the picture above you might have noticed that the doors are different. Currently there are two types of doors: normal sheet iron door and armored steel door.

Another thing is floors. You can place different kind of floors on the ground and they will affect a number of things. For example objects placed on foundations will have higher durability compared to objects placed just on the ground. Floors will also make it easier to walk (increasing your movement speed).

Take a closer look at the doors:

DoorSteelHorizontal DoorIronHorizontal


As you can see, there are some other objects in the room as well. What are those? Do you have a guess? Post a comment below! ;)

ObjectChemicalLab ObjectCrateSteel ObjectDryingCabinet


And I think, that's more or less it for the building system. As always, don't forget to join the discussion on our forums and let us know what you think about the project and how it progresses!

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