With other leading engines Unity and Unreal announcing VR, OpenGL and cross-platform support a while ago, CryENGINE is now keeping up with the pack with a big release of their own. Starting today, all subscribers to the engine have immediate access to these new features, which was covered in an official blog post.
Open GL + Linux
Going hand in hand, a fully-featured OpenGL rendering implementation was added so Linux games can now be created in the engine (note. that you will still need Windows to use the Sandbox Editor).
Oculus Rift Support
Seems everyone is jumping on VR today (including us), and with Crytek announcing a VR title “Robinson: The Journey” at E3, Oculus Rift support is finally here. To help everyone get started they have included a small demonstration level, aptly titled the "VR_Demo". It showcases some information on how you can approach setting up your levels for VR, some of the implications and the immersive benefits of using VR.
+ Much more
There were plenty more changes which helps Crytek maintain it's rep as the most gorgeous reputation as prettiest engine, including: Voxel-based Volumetric Fog, POM Self-Shadowing, 8-weight GPU Vertex Skinning. What does our community think? Excited about all the VR stuff lately?