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Crucial Information Regarding 1.36 and more including town supply.

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This is a crucial update regarding 1.36 (Hybrid Supply) which is the combination of reintroducing "Town Based Supply" (or Garrisons now) and moveable Brigades that we've had for sometime. Today we're going to show you screen shots and a couple of videos demonstrating some key functions of 1.36. It's now safe to say we are rapidly approaching full testing internally and many of our key design considerations are, or already have come to life. This article is significantly important as a player to review, as it will dramatically alter the Campaign. Join our 1.36 forum discussions (here). Share this article with veteran players!


WHAT IS 1.36 TRYING TO SOLVE?

  • Campaign stability
    • Massive breakouts will be very hard
    • Garrison supply will move systematically, with HC present or not
  • Making High Command fun, without the stress of map management
    • Emphasizing HC to create fun for players on the fly
    • Organizing large scale operations
    • Redirecting energy from map management to cultivating outstanding community relationships
    • Moving brigades is optional with low risk vs high stakes gamble
  • Providing supply for squads and players, at all times
  • Provide a fighting chance for underpopulated side
  • Giving Airman, Sailors and Paratroopers more play options
  • Make the Zeeland Islands a worthy fight again

A LOOK AT THE THEATER MAP

On first sight, you will notice a tremendous difference in available supply across the game world. This is a key consideration to make sure that with High Command online (or not), the Allied and Axis player base (Squads) will have access to many supply options. This will directly give defenders a fighting chance, all on their own, every time.

All pictures can be expanded by clicking on them.

1 themap

Here's a closer look of how the front and rear line will look...

2 closerup


WHERE WILL SUPPLY BE LOCATED?

Garrison (town) supply will be located...

  • Every Frontline town (linked to an enemy town)
  • One town to the rear of the front (linked to a friendly frontline town)
  • Every Airfield across the map
    • Air Force
    • Airborne
  • Every Docks across the map
    • Including Deep Water Ports (Destroyers / Freighters)
  • Moveable Divisions / Brigades like we have now
    • Available in limited number, moveable only by High Command to supplement game play

HOW DO I JOIN A GARRISON?

We've made joining a Garrison very simple. All you have to do is RIGHT-CLICK on the town, and you'll be presented with a join option. Here it is in-action.

CLICK BELOW IMAGE TO SEE VIDEO DEMONSTRATION

3 joinbrigade


CHANGING GARRISON COUNTRY (ALLIES ONLY)

To avoid the North vs South segregation we saw in the early stages of WWII Online, this was a key requirement to allow for Allied forces to change their Garrison's country ownership.

NOTE: Upon changing the supply from one country to another, it will take up to 6 hours for your supply to trickle in to 100% availability. This is to avoid rapidly swapping ownership back and forth so as to game the system against the Axis, who continue to have only one supply pool to manage and choose from.

CLICK BELOW IMAGE TO SEE VIDEO DEMONSTRATION

4 changecountry


SURRENDER MECHANISM STILL PART OF 1.36

Surrender simply means you're cut off from friendly units. This system remains in tact and was included part of the 1.36 design consideration. Here's how it looks in a Hybrid Supply situation:

5 surrenderflags3


CONTINUE THE DISCUSSION

This is the biggest game changer that WWII Online has seen in years! The Campaign is poised to have a whole different tone, along with the High Command program, which we hope to see many of you return to provide effective FIELD leadership and organizing operations.

Join our 1.36 dedicated forum discussions (here), where you can ask questions, share thoughts. The RATS will be watching closely interacting with you guys.

GET OUR VET PLAYERS BACK AND INVOLVED

Be sure to share this article with our veteran players, who by the way, are able to communicate with us in that forum and even play the game as a Rifleman only. All previous premium subscribers have received a perpetual FREE Rifleman account. There's no reason not to come back and play / rejoin the WWII Online community.


SUPPORT GAME DEVELOPMENT - BECOME A HERO!

6 nco cache 7 ammo running
As a hero you will receive a free towing account, NCO and Ammunition Bearer infantry classes,
recognition in-game, closed BETA testing access and a forum for one on one chat with Developers.

A Hero Builder is the #1 way to support WWII Online development. Join our monthly plan, the most affordable and effective builder option we have.

JOIN THE RANKS OF HERO BUILDER NOW - CLICK HERE.


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