Hey everyone, Ian here, artist and game designer for Crimson Keep. This week Ben got pretty deep into adding some polish to the game. Walk cycles and visual feedback for hitting enemies. Both of these are nice touches, and despite seeming like a finishing touch for a game, make a considerable impact on players at any point in the dev process. Visual feedback for attacks is especially important because it helps the player grasp whether or not they're hitting the enemy. Walk cycles on the other hand do very little in conveying information to the player, but the game does tend to look goofy without them, so it became a priority for our March 2016 demo.
Thanks for your continued interest in the game. Please feel free to leave a comment, or critique! For more information about the game you can follow me @neckbeardninjas have a great week!