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Where most monster capture/training and battle arena games offer limited creature customization (breeding and selecting skins), Creature Battle Lab does the opposite: it gives 100 percent control to players. From the size of the eyeballs to the color of the skin to the texture of the arms and beyond, players can control everything about the look of their creatures.

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Creature Customisation

Over the past few weeks I’ve been working on creature customisation. Customisation is split into 4 categories; shape, attachments, skin, and colour, which gives the player a very powerful creative tool to create a team of fantastical creatures unique to themselves. Where most monster capture/training and battle arena games offer limited creature customization (breeding and selecting skins), Creature Battle Lab does the opposite: it gives 100 percent control to players. From the size of the eyeballs to the color of the skin to the texture of the arms and beyond, players can control everything about the look of their creatures.

Base Shapes Concepts 02

ShapeShape allows you to select any number of body shapes from a list of unlocked shapes. Using sliders and a limited number of points, you can decide the weight of each body shape. These can be combined together to make any number of unique shapes.

Arm Concepts 03
Arm Concepts 01

AttachmentsAnother aspect of customisation is attachments. Attachment types include; eyes, ears, noses, mouths, arms, legs, back pieces, and tails. Each of these attachments can be swapped out from a list of unlocked attachments and resized to your liking.

Monster Concept 1

SkinThe player will have access to a great number of creature skins, each with it’s own influence. The selected skin can be manipulated in size and position to fit the creature to the desire of the player.ColourColour can be customised on a primary and secondary level on each of the attachments and the skin of the creature itself. This will allow players to colour their creatures uniformly or create creatures of wild variety, and anything in between.

creature creator concept

When each of these aspects are combined, players are able to create a team including any variety of simple, cute, scary, chaotic, abstract, or complex creatures.

Chris Leyshon
Programmer
Dojo Arcade

Comments
sithpal
sithpal

it kinda reminds me of the Eat Them game... i think thats what it was called. where you made a giant robot or animal or cyborg creature monster thing out of the parts in the game.

more games need to do stuff like this. id love more rts games that have the build ur own unit thing a few old ones had lol

my favriot is the lava, rock, bug lookin legs above the anchors lol

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Dojo-Arcade Author
Dojo-Arcade

Thanks for the comment :) never heard of this game, but after looking at some clips I can see a very strange resemblance to our own professor in Creature Battle Lab, Professor Helix.

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