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We recently hit a big milestone in Core of Innocence! All sixty base enemy types complete!

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Hey everyone,

Sorry I just realized I haven't been keeping my indieDB up to date as my last update was in March... oops. Well, I'm happy to say that the game progress is still going strong and it feels great to finally announce that I have completed all sixty enemies! They can all be spawned and fought in the testing level, and are currently going through debugging with the test group. I still need to add in some of the various sound effects but otherwise they all function! :) It's been a long uphill challenge to get all of these enemies completed and I must say it feels really good to have it behind me for the most part.

That being said, I've moved onto getting the bosses in game! Below is a sneak peek at the first boss of the Frozen Wastes area, Eyecycle! :D Originally this boss was designed as a flying machine thing, but looking back at my story, makes no sense for machinery to be in this portion of the game world so I opted for something more organic. In my opinion it turned out much better and is a much more interesting boss design.


Also, in celebration of hitting this pretty big milestone for CoI, we gave our site and logo a fresh new look ! Be sure to check it out as there has been a good handful of new media uploaded for your viewing pleasure!

Pudding Hat Games

Here is a brief progress list of what we still have left to do in game: -Add final sound effects and debugging/tweaking on the basic enemies
-Finish bosses
-Add in loot table for monsters, then distribute treasure chests and quest rewards
-Add in the remaining quests
-Final game world polishing and bug fixes
-Release!

Thanks for reading, and keep an eye out for future updates!

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