• Register
Post news Report RSS CONTINGENCY Devlog - BOSS Mini-Bosses

Randomly generated boss attack patterns. Why are big monsters always so angry?

Posted by on

Lots of work lately. Manly I've been ironing a lot of bugs out.

I streamed last night. You can see the runs of the game I did here: Youtu.be

Been working on bosses a lot. I wanted them to have lots of abilities and variety.

First off, I added more sprites for the boss. You can get 1 of 3 possible.

The first is the classic style that's been in the game for a while:

User Posted Image


Next is a more shiny and sleek fool:

User Posted Image


And last the most hellish looking one:

User Posted Image


Additionally, I've spent tons of time on different attacks and random patterns for the bosses. I won't spoil all of them but I'll show a couple.

Here's a special ability, stealth, where the boss goes mostly invisible and then does his next attack on you.

User Posted Image


Here's a fast paced rage smash, where the boss gets really grumpy and then hits much faster than usual.

User Posted Image


Lastly there's a bit of a projectile attack where he shoots a wall towards you.

User Posted Image


Thanks if you read this far.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Related Games
CONTINGENCY
CONTINGENCY Role Playing
Related Engines
HTML5
HTML5 Commercial
Related Groups
Matthew Prater
Matthew Prater Developer & Publisher