Hey guys, came up with a list of basics for the concept!
-wheat, carrots, livestock.
-wells, natural springs.
-deer, buffalo, etc.
4. Population Growth
-settlers begin to arrive to your land and become permanent residence, requiring food, shelter, and water.
5. One Character Control
-you, the player, will control a single starting character in game.
6. Prison Architect style view
-The game will be a top-down style view. (similar to the way Prison Architect looks in game).
7. Hydration, Hunger, Shelter, Tempature
-AI characters must eat, drink, sleep, and have a way to stay warm or cool.
-the player must take the tole of the leader and build houses, barns, saloons, banks, fields, wells, and so on, with the help of settlers that arrive.
9. Citizen Management
-as leader of the town the player must assign tasks and jobs to the settlers that arrive and become permanent residents.
10. Mayoral Elections
-once enough settlers have arrived a democratic process can begin! with voting based on issues the town faces! (I am personally excited for this!)
11. Law Enforcement
-bring wrong doers to justice and protect the town from outlaws and crime!
-Outlaws want what you have, so don't let them push you around!
-sickness will spread amongst the towns people, so keep it in check with a doctor.
-trade with other towns, and increase the size of your town!