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Community update 38 about our Christmas competitions and a sneak peek of the our internal editor for the game, which will also be available for backers so they can make their own levels and play them.

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We hope you have all enjoyed the Holidays and are having a blast in 2014 so far. The JAF team got a chance to recharge their batteries and we are now back to full strength. The art team is continuing to work on the first playable sector, which we are looking forward to complete very soon.

We posted a screenshot with some of the final assets in the first sector right before the Holidays and we have been getting a lot of feedback on both Facebook and our forum. Thank you for all your input! We are happy with the responses and will continue down the path we have chosen, constantly tweaking it to “perfection” based on feedback from the community and discussions within the JAF Team.

If any of you missed the screenshot on the social channels, you can find it HERE as well as see some of the feedback from other backers. It’s still Work in Progress but we’re getting closer and closer to a result that we’re all happy with.

Flag Competition

As you all know we started a flag competition before the Holidays in search of the official flag of San Hermanos. We got some pretty cool entries and it was hard to pick a winner. The winner was picked by the JAF Team and we focused on in-game readability, overall design, choice of colours and how well it depicted the History of San Hermanos.


By Lukas from Germany

The general idea behind the flag is to tell the story of the 4 Spanish brothers Garcia, Fraco, Sal and Tori Moreno. Guided by stars, they discovered the islands of San Hermanos with their ships in 1499, though only one Garcia survived. After the Spanish withdrawal 1895 - 1909, there was a change in the color scheme into the traditional colors of the natives (green & earth).

Congratulations to Lukas and a big thanks to all who participated in the competition. It’s really fun for us to get content from the community that ends up in the game. A lot of contestants decided to make up to 7 variations of their flag and even up to 5 different flags. We thought it was a good idea to share the flags we received below, for people who sent us multiple flags we picked the ones we thought looked the best. A big THANK YOU to everyone for their effort!

We actually also received flags neatly categorized for different purposes:

Like with the Dialogue Competition we hosted earlier, there’s a possibility that we’ll use some or parts of the flags we received in the game. The team talked about City Flags and maybe Faction Flags, people will get credited if their design is used.

Editor Sneak Peek

Since the end of our Kickstarter the editor has been a hot topic and backers wanted to know more about modding, so therefore we have decided to share a first glimpse of our internal level editor in action with the community. Our Level Designer, Filip Pilebo, gave it a quick run through, see below:

Just to clarify, the editor runs as an extension to the Unity game engine (Unity3d.com), therefore you need to install Unity in order to use the Jagged Alliance: Flashback level editor. The basic version of Unity is free, so basically all you need to make sure to have is a copy of the game and Unity installed to create your own sectors. You will be able to export your custom levels from the editor and play them within the game itself.

This is just the first step and we will keep adding more stuff to the editor along the way as well as new and useful tools. We will do a follow up on the progress at a later point and share more detailed information about modding possibilities.

Want to support the game?

Until next time!

The Fullcontrol JAF Team


At first when I heard there was another developer working on this game I thought "oh no" after what happened to Jagged Alliance back in action (which I didn't spend that much time on because it just wasn't the same..) I actually feel like there is hope for this game, you've been brave taking on such a game I just hope you can do it justice and keep the turn based elements and other features of the 1.13 mod that has been worked on so well by Mad Mugsy and the others.

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