After a very positive and short stay in Greenlight, I've worked hard to finalise Cloudrift for release at the end of this month.
Cloudrift is something a bit different: a score-as-high-as-possible by surviving-as-long-as-possible arcade game where every moment of gameplay is influenced by the procedurally generated landscape. The difference in Cloudrift is that the landscape is a moving, wibbly wobbly landscape!
A large part of your success lies in keeping a run of multipliers alive. These can be earned not only by collecting powerups that dramatically affect the cloud but also by performing specific manoeuvres like jumping from one peak to another.
A picture speaks a thousand words!
I've had a lot of fun making Cloudrift and often find myself getting carried away while testing, just playing on and on. Follow the link below if you'd like to add it to your wishlist to try it out as soon as possible!