Been working alot on the build, making complete overhauls, adding, fixing and changing. Things I'm going to show you are: New skill tree system and unit inventories *Placeholder art*
Skills have been split up into three categories: Survivor, Civil & Military
Survivor covering skills needed to survive in the wastelands and gather supplies.
Civil covering skills that help build up your base and interact with other factions passively
Military covering skills that will help you crush your opponents
Inside each skill tree holds three sub classes:
Survivor - Scavenger, Raider & Traveler
Civil - Engineer, Security & Farmer
Military - Scout, Soldier & Medic
The inventory system will allow you to give your units weapons and equipment. Allowing units to attack in longer ranges, travel further per turn, better damage, accuracy, health
However you will have not an abundance of items so choose careful what you give to who.