• Register
Post news RSS Character concepts & physics engine

Today I've been working on the main part of Open It - the physics engine. It basically decided whether a player should fall through a block, whether a block should fall, whether a block can fall through a block. I'm also working out whether I will create a modding program or whether I will just allow people to edit the source and then upload whatever file they changed... Anyway, other than that everything is fine at the moment and some images/videos should be up soon.

Posted by on

Today I've been working on the main part of Open It - the physics engine. It basically decided whether a player should fall through a block, whether a block should fall, whether a block can fall through a block.I'm also working out whether I will create a modding program or whether I will just allow people to edit the source and then upload whatever file they changed...Anyway, other than that everything is fine at the moment and some images/videos should be up soon. I may make a pre-alpha version which will allow people to get a feel for the game and how it works, and possibly even to make some simple mods.
As of just now, I have disabled public entry to the images, videos, downloads and mods sections - please message me first and I will upload them on your behalf, giving you credit in the description. YouTube Let's Plays are currently not permitted, but in the alpha version it will be allowed for you to upload 10-minute or shorter gameplays to social networking sites such as YouTube and Facebook.
I am also looking for a non-paid programmer that is fluent in C++ to make the main part of the game. Most of the artwork will be non-detailed placeholders until I can get a proper artist in, but that isn't my main focus just now. If you would like to apply, send me an email.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.