Right on time, it's the fourth chapter.
This time the QTE takes an experimental turn by putting in a QTE stealth segment. Though I got this idea later on, someone suggested I do more than just QTE battles right as I finished this stealth segment but it gave me the idea to do more than just battles in the future, such has having like a riddle to solve or even puzzles. This is all very interesting and I look forward to planning some of these out in the next episode.
Other feedback I got were a bunch of suggestions for improvement and this is due to, what I perceive, is their dislike of the current game as is. I'll be the first to admit that the quality feels rushed. Probably because it IS rushed due to me meeting a weekly deadline, but I figure that since this is the first episode, nobody would really mind. Well I'm actually quite wrong on that. People do care about quality and I should've heeded that. However, even if I wanted to, I couldn't because I was still trying to figure out how I was going to do this thing so I was pretty much just making things as I went. Yes, I did have a overall outline of how the first episode was to go but it wasn't a really tightly knit structure so I ended up filling in those gaps along the way. The result is kinda wonky, especially the artwork as I was still experimenting with that.
I'd like to think that all this is worth it thought as I've now have a good grasp of how YouTube's annotation system works, I have set up a routine of getting this out every week, and have gotten feedback on how to improve.
Next week comes the final chapter so check out this chapter or if you are new, check out the YouTube channel and check out the previous chapters.
Then head on over to the Facebook page and give it a like and share it with someone else.