After some debating and thinking the team have decided to change the mod asylum to a different engine. The team have been busy saving the past couple of months to buy Torques Shader Engine. The reason we have changed engine is because originally we was just going to make singleplayer in Torques engine and mod the multiplayer but we have found our self's spending endless hours putting models in half life 2's engine and only having to put a couple of minutes in to Torques, down to the fact we find Torques engine alot easier to work with we have now decided to change the mod and singleplayer into one whole game. As you might or might not know we have been working on the Singplayer for about 4 months now and i would like to show you some effects we have managed to put in the Torques Engine.
So far we have coded these effects:
Motion Blurr
Depth Field
HDR
and we are just about to finish Bloom.
Here are a few screenshots of the Engine at work:


We are hoping to release a Singleplayer demo by the end of August, this is not an official confirmation of the date could be earlier could be later.
Thank You MonkeyWrench Games
you added all that to torque, nice
forgot to say but thought torque we can sell on pc and xbox 360, but we willl be leting demos and betas out for free
Motion Blur, DoF AND HDR? Even Valve havn't managed to do that on current hardware :|
I thing I would say, is that I would like to see this. Thinking of releasing a tech demo video any time soon?
Myst 4 is prerendered, it can fake things like that. I can't think of any real-time engines that use it yet. (successfully)
Spot on on the HDR/bloom thing of course.
didnt battlefront have a depth of field effect as well as motion blur ?
Yes. But I've seen vids and interviews with Valve saying they get about 0.5 FPS on DOD:S with HDR, their new DoF effect and all the pretty bits turned up ;) That is on current gen hardware though.
By the way, I was talking about them running the effects all together BlckWyerve
Motion Blur, DoF AND HDR are all on the Crytek 2 engine. Just because valve hasn't done it all doesnt mean it can't be done.
Well I can understand that - Crytek 2 is a next-gen engine. I didn't say Valve were the gods in heaven either - just that they are professional developers, and if they are having trouble... But doing this properly on TSE? I'm just doubtful about it. Show us :D
OMFG! Motion Blur, Depth of Field, Bloom and everything all run in GMod just fine! Also, Reality Engine and plenty of other engines have had it for years. Also, these guys are using Torque Shader Engine, not Torque Game Engine, which means a lot of the effects are either already in there, or easily done through avaliable tutorials. Don't get too excited guys.