Hi, As always I'm tweaking the code and fixing error here and there to get a better performance out of the game. I've made some modifications to the armor and weapons systems. Now each weapon system. Laser, Cannon and missile has a damage type. Kinetic, Energy (might change this to heat) and explosive and each armor has a resistance to said damage type. Damage is reduced to the ship according to its resistance. This adds a little more strategy to combat and a little variety to the armor modules.
My work on my indiegogo campaign hit a snag. I've had a cold and a sore throat of late and its been a hassle to make the introduction video when my voice fails midsentence. Still work is being done and hopefully I will be able to start the campaign after next weekend.
Iv'e added a new video. A trailer for the game. My first trailer ever.