I haven't enough time to work on my games like for a full-time job. But i'm still trying to use my sparetime as good as i can to make progress in my games. The most updates were behind the Scenes.
So from the content side there isn't much to say.
I increased the Performance from the colision engine and fixed some bugs.
I also managed to implement a fully functional online-highscore.
That means that the game is saving your time in which the player beats the level and submits this time to an online-server.
It will be also possible to use online Highscores on "selfmade" Maps (players will be allowed to implement theri online highscores on their own servers).
Because i can't show you major progress i decided to show you some visual effects in Celerity which are using game makers surface functionality.