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Hostiles detected, targets locked. Firing the lasers, cannons, plasma and missiles.

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As usual, the project changed, and then when you just thought it wouldn't change anymore, it changed again. Uhh.. so now it's a zero gravity action flight game with a retro/minimalistic style. I used this kind of style in the beginning of the summer with some other thing, and it was pretty fun and fast, and still is.

In about 3 weeks I've done the player model, 2 enemies, all the item models, bullets, beams and missiles. I borrowed the texture pack from that other thing. The sounds are based on my earlier stuffs. Enemy flight code edited from some older stuff too.


The game is played almost with just mouse. Keyboard is useful for weapon changing. Player moves automatically forward a bit. Holding down the "Move" button accelerates. Double click + hold activates a Turbo move. Aiming is fast, but it takes some time for player to change the move direction to the aiming direction. This allows some sideways strafe like movement and up/down hovering.


Water Facility Screens Water Facility Screens


Player can fire 2 weapons simultaneously. There are 5 Main Weapons and 4 Support Weapons. It's also possible to ram the craft into the enemies. The main weapons generate heat when they're fired. If they're too hot, they don't fire. The support weapons don't generate heat and can be fired any time. Other stuff can increase the heat level: taking a dive into lava or getting hit by explosives. Being in water keep the weapons cool longer.

The crosshair changes color if player points it toward an enemy. It stays red for a while if the target was locked for missiles. The HUD also show the targeting/locking status and the target's hitpoints and distance.

All bigger projectiles/etc can be shot to make them explode sooner. The mines are kind of easy to destroy or escape from. Pretty sure the missiles aren't going to be that easy, which is why the mines are also intended be anti-missile weapons. Now I just need to add a missile shooting enemy...


Ammo Items Powerups


There's a whole lot of items. All have some glowing areas for making it easy to find them even in darkness. Smaller ones can be dropped by enemies when they get destroyed. There are 6 powerups. Most of them function limited time. Collecting more of the same powerup adds more time for it.

And since all the item models are done, the next things to do are more enemies, textures, sounds and levels.

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Mirrorman95
Mirrorman95 - - 141 comments

That's a nice lowpoly minigun!

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OsirisGodoftheDead
OsirisGodoftheDead - - 685 comments

Please change back, you have abandoned stuff that was amazing! I followed a retro FPS that looked amazing, and I don't even know wtf I am following now. Also if you keep changing you are never going to get anything done. Just go back to the old alien game, that looked so cool, and now you are telling me you have abandoned it for this?

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ceriux
ceriux - - 1,514 comments

correction BOTH games look fun/cool but my personal opinion is that I liked the alien game as well. but id like to see this one completed as well.

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OsirisGodoftheDead
OsirisGodoftheDead - - 685 comments

If he keeps changing the entire project nothing is going to be completed.

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TwinBeast Author
TwinBeast - - 565 comments

Maybe I continue the alien shooter some time, though it's possible it would use a minimalistic style like this. For now I'll try to get this flight game done, at least it has progressed further than the alien shooter...

Plus it seems this flight game is more challenging. It took me at least 10 tries (without saving) to complete the level shown in the video. With the alien shooter I could record multiple (complete) playthroughs just to find the one with the most interesting combat events...

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OsirisGodoftheDead
OsirisGodoftheDead - - 685 comments

To be honest, I hate the minimalist style, and I'm not really interested in a flight game, so I will probably stop tracking. I am disappointed because I really loved what you were doing, but it's your game and your decision what to do.

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SputnikUtah
SputnikUtah - - 4 comments

I think you should merge both gamestyles into one. Have a flight game to get from area to area, and then fps running inside chambers and such..!
btw is that darkplaces engine or quake2?

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